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	<title>ChrisZach.com &#187; Advertising</title>
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		<title>Comment: In-Game Advertising Starts To Drift &#124; Epicenter from Wired.com</title>
		<link>http://www.chriszach.com/2008/12/14/comment-in-game-advertising-starts-to-drift-epicenter-from-wiredcom/</link>
		<comments>http://www.chriszach.com/2008/12/14/comment-in-game-advertising-starts-to-drift-epicenter-from-wiredcom/#comments</comments>
		<pubDate>Sun, 14 Dec 2008 21:40:38 +0000</pubDate>
		<dc:creator>Chris Zach</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Comments]]></category>
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		<category><![CDATA[gaming]]></category>
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		<guid isPermaLink="false">http://www.chriszach.com/?p=115</guid>
		<description><![CDATA[Statistics like: &#8220;Pew Internet and American Life Project reported that 53 percent of American adults play video games of some kind&#8221; are just the kind of figures that lead to ridiculous venture capital funding mistakes. The number doesn&#8217;t tell me anything about how often they play (once a day or once a year), what is [...]]]></description>
			<content:encoded><![CDATA[<p>Statistics like:</p>
<p>&#8220;Pew Internet and American Life Project reported that 53 percent of American adults play video games of some kind&#8221;</p>
<p>are just the kind of figures that lead to ridiculous venture capital funding mistakes. The number doesn&#8217;t tell me anything about how often they play (once a day or once a year), what is considered a video game (WoW or Brickbreaker), and whether the games are purchased or free.</p>
<p>An attractive statistic does not a functional business model make.</p>
<p>Posted by: Chris Zach | Dec 14, 2008 1:33:51 PM</p>
<p>via <a href="http://blog.wired.com/business/2008/12/in-game-adverti.html?cid=142702122#comment-142702122">In-Game Advertising Starts To Drift | Epicenter from Wired.com</a>.</p>
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